Friendly Characters and Monsters have been rebalanced.Blast Radiuses for monster attacks have been rebalanced.Damage rates for monster attacks have been rebalanced.Added a pair of red lights to the Revenant’s shoulder cannons.Added a green light to the Sabaoth’s BFG cannon.Added a red head light to the Cyberdemon.Added particle and sound effects to the Spectre when they flash into view while getting hurt and killed.Nightmare Imp now has blue/purple disintegration effects.Added dynamic lighting effects to Bernie the flaming zombie.Dead Souls have an explosion effect when killed.Lost Souls have an explosion effect when killed.Dead Souls will now produce streams of fire when killed.Lost Souls will now produce streams of fire when killed.Added dynamic lighting effects to the Archvile’s flaming hands.Added dynamic lighting effects to the Dead Soul’s flaming head.Added dynamic lighting effects to the Lost Soul’s flaming head.Added dynamic lighting effects to the Soulknight’s flaming hands.Added dynamic lighting effects to the Baron of Hell’s flaming hands.Added particle effects to the Nightmare Imp fireball projectiles so they can now be seen.
Removed the drool from the Pink Demon’s mouth. Nightmare Imp now has its own set of textures when visible.Added glowing demonic symbols to the Dead Souls.Added orange glowing symbols to the branded Hellknights’ bodies.Reduced the volume for some of the weapon gunfire sounds.The Fists, Chainsaw, Machinegun, Chaingun, Plasmagun, Rocket Launcher, BFG, and Soulcube no longer zoom in when the zoom key is pressed.Adrenaline/Berserk Powerups no longer switch your current weapon to the Fists upon usage.Adrenaline Powerups and Berserk Powerups will both give you the Berserk Powerup abilities but you decide when to use them and you can only hold one at a time in your inventory.Added more push to several of the player weapons.All weapons have a melee attack for close quarters combat.Completely removed the Flashlight from the game.All weapons make blood splatter on the screen when attacking monsters at close range.And here is a part of the huge changelog for Perfected Doom 3 V7: